The companions find the Dormitories within Solastarum to be in a rather dismal state. Filth and decay cover much of the area, with howls of pain echoing from deeper within the wing. They come across jagged chains strewn about, constructed from links of otherworldly metal.
They come to a larger area where they find Xenegon the Pernicious toiling away on those left in his charge. Among those currently strewn among his den of horrors is Castien, unconscious and latched to a workbench. The companions engage with the vile creature while freeing some of his captives.
The Pernicious One eventually succumbs to the companions. With his key the companions are able to open the cells containing dozens of captives from the city. Though in a deep state of shock, the captives eventually rally to the companions and take a position in the relative safety of the main structure, with the Aurens.
The companions use the key gifted to Hand by Baron Vargoss to traverse to the next level of the Tower. They notice across the walkway, hundreds of feet above the central chamber floor a platform leading to ‘The Occulularum’ and a place called the ‘Spire of Silence’. They also find another elaborate elevator leading up to the Private Quarters. Deciding to on, they take the latter route.
After another lift upwards, they find themselves in what must have been the private study of Master Madrygos. They take heed of the books and odd trinkets a bit. After disturbing the heavy tomes, a tin construct emerges from the depths of an alcove, humming to life. Tethered by a large umbilical serve from the nape of it’s neck, it is lowered into the crowd of companions.
The companions make inquiries of the librarian, who they find out calls itself Sora. Through some quick thinking, they are able to coax some answers from it (though not relinquish absolute control, as QUERY:Madrygos has been usurped by QUERY:Hush, relinquishing all INPUT:Control to said TLB:Master).
With this new information, they decide to investigate further the Spire of Silence. Backtracking, they find the passage below open up to the outside. A large open air minaret launches itself into the frosty air across a bridging walkway about 12 feet wide. An arcane energy seems to pour itself into a small focal point from the minaret’s four columns.
The companions charge the structure, intent on disabling this obviously evil scheme. The screeching forms of the winged creatures soon threaten from all around. Wave after wave of the bird-like demons barrel through the companions, trying to knock them away.
The companions find four glassy orbs pouring magical energy into the small point towards the center and begin shattering the orbs. Several demons take a defensive position around one of the focal orbs and Elbanor blasts them with a thunderous wave of energy that shatters them and the orb itself. The flow fails and with a great zerp the focal point pulls inward a massive rush of arcane energy.
After a few moments of holding fast whatever they can, the companions feel the winds settle and open their eyes tentatively. They find that the shadowy curtain that had befallen Khalsbrad has fallen. Stars twinkle in the night sky above. The Hand ponders the sight, another new experience to log in the journal.
Elbanor hefts the heavy object that had been the focal point; a iron mask with subtle but intricate carvings skittering across the surface. Elbanor feels the potent powers of the within, considering the implications of such an artifact.
With his sharp eyes Sayer notices the signs of what must be hundreds of torch carrying figures far off on the outskirts of the barrier mountains northwest of the Tower. With the barrier down, the forces move into the breach like a crashing wave.
With a word of holy power On’ogg alights his sword in a brilliant glow. Waving it over his head, he stands as a beacon of light on the upper reaches of a Tower that has stood as a ominous oppressor for unrelenting days. The light din of cheers throughout the defensive walls of the city could still be heard from such great heights.