Gift of Eomar

The Old Rookery Part II

The companions continue to investigate the Old Rookery, finding themselves in the subterranean levels, among the dusty tomes and old paintings of the study. They find some small signs of struggle and a disruption in the flow of carpeting. They also noticed a malignant growth protruding from the air duct lining the bottom of the wall.

They continued down, finding a small sitting area with a large basin of cool, refreshing water. On’ogg, realizing it to have been blessed, took his fill of the holy water. They also found a intricate wall fresco, depicting the eternal conflict of Dyadorism.

The companions continued on, finding a small chantry, beyond which they witnessed the setting sun through a small passageway outside. There was a mighty clash coming from outside, the sound of heavy forged metal hitting stone. The companions rushed forward, engaging in several more abhorrent knights. They are successful in halting the knight’s attacks on a large stone seal of some sort. During the combat, The Hand passively dragged their hand across the wall as they delved.

Reckoning it to be some containment against evil, Akasha and On’ogg combine their powers to mend the stone. Tendrals of vines sprout from Akasha’s magic, filling in the damaged areas while Ogg radiates small waves of light, which harden the vines into stone.

The companions watch the sunset and use the opportunity for a short rest. They soon continue forward, sliding the heavy stone aside to reveal an old passageway, cut from the rough hewn stone of the mountain itself. They continue down.

Intrigued by the hard edges of the wall, the Hand drags their own hand across the surface passively. Continuing down some ways the companions are halted when the Hand accidentally pulls a lever, opening a hidden panel branching off of the main passageway. Climbing up a narrow flight of steps, they find a perfectly square room with a vaulted ceiling and nothing but a large mirror on a stand centered in the middle of the floor.

They spend some time dabbling with the strange ways in which the mirror reflects magical light. They find some discerning colors associated with each plain wall. They also notice that both the walls and the mirror have a deeply embedded magic about them, though inverted.

After quite a bit of experimenting, Sayer snaps his fingers with a thought and places the mirror against one of the walls, easily stepping through to a room beyond that he had found with his Gem of Truesight.

The companions venture into what they find to be four hidden rooms, one for each wall of the mirror room. With a combined effort they find a Chain from a chamber containing a scale, a Haft from the chamber containing a suit of ancient armor, a Crest from the room containing a paining of a woodland scene and a Bit from the room containing a Chalice.

Combining their pieces they gain a heavy key, with an aura of magic about it. Ogg realizes that it seems to have a similar design to that fresco they came across in the chambers above. He notes this for later investigation.

The companions delve deeper into the Black Cells. They pass through some unadorned cells before finding a peculiar, gleaming plate helm with a ruby the size of a fist centered on the front. There is a bit of discussion as to what to do with such a relic before Sayer relieves the Hand of the artifact and places it upon his noggin.

He is wracked by convulsions for a brief moment before seeming to come to. He stares at his friends without obvious recognition, eventually speaking in a voice not his own. The companions find they are now speaking to a dwarf by the name of Prince Ulfgar Magnus, son of Thane Ragno Magnus.

It seems the Prince is driven beyond the normal parameters of mortality to fulfill some ancestral duty. He seems driven by this calling, and through some small feats of trust-binding decides that the companions could help with this task.

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